#ifndef CURSOR_H
#define CURSOR_H

#include <string>
#include "cinder/app/AppBasic.h"
#include "Global.h"
#include "cinder/ImageIo.h"
#include "cinder/gl/Texture.h"
#include "cinder/gl/TextureFont.h"

using namespace std;

class CoYCursor
{
public:
    CoYCursor(string objectID, float x,float y,cinder::gl::TextureFontRef textureFont);
    void setX(float x);
    void setY(float y);
    void draw();

private:
    float x,y;
    string objectID,drawString;
    cinder::gl::TextureFontRef mTextureFont;
};

#endif // CURSOR_H
